A couple of days ago my netbook started taking too long to start up and giving me timeouts while processing events from UDev.
This happened during the boot auto-detection of devices in my distro of choice, Arch Linux.
I found out that it was related to my wireless adapter, Broadcom BCM4313 and a recent commit to udev.
I will present the issue encountered and a possible solution for it. I will especifically show how to do it under Arch Linux and, finally, I will leave you some useful links.
Friday, January 27, 2012
Monday, December 26, 2011
Creating a search plugin for Firefox
You have probably used multiple search engines with Firefox's OpenSearch plugins. Many websites currently advertise their own search engines using the Autodiscovery method supported by Firefox. You can either add their search engines or you can find some custom ones on Add-ons for Mozilla.
However, sometimes you just need something different, something that fits your specific needs and can't be found anywhere else. In those cases, the best is to do it yourself.
However, sometimes you just need something different, something that fits your specific needs and can't be found anywhere else. In those cases, the best is to do it yourself.
Labels:
Firefox,
OpenSearch,
Plugins
Thursday, December 22, 2011
Integrating WPF and Microsoft Kinect SDK with OpenTK
Well, this is my first post, so I'm gonna make it a simple (yet not so short) one.
If you have started messing around with OpenTK recently and also do not have much experience with .NET, this might help you. This is especially true if you want to use WPF (Windows Presentation Foundation) instead of Windows Forms for rendering OpenGL graphics through OpenTK. And if, on top of that, you also intend on using Microsoft Kinect SDK, then this is the right post.
If you have started messing around with OpenTK recently and also do not have much experience with .NET, this might help you. This is especially true if you want to use WPF (Windows Presentation Foundation) instead of Windows Forms for rendering OpenGL graphics through OpenTK. And if, on top of that, you also intend on using Microsoft Kinect SDK, then this is the right post.
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